Game dev · Free calculator

Steam Wishlist Conversion Calculator

Turn a wishlist count into a realistic launch-week and first-year sales estimate, with Steam's cut, regional pricing discounts, refunds, and net revenue to the developer.

Disclaimer: Store conversion, refund rates, and regional pricing change constantly. This models scenarios; it is not a forecast or financial advice.

12,000
12%
28%
$19.99
10%
60%
14%
7%
30%
12%
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Formula used

Wishlists to net revenue

The gap between list price and what lands in your account is bigger than most first-time developers expect. Discount, regional pricing, tax, and the store share stack multiplicatively — a $19.99 game often nets under $10.

Net = wishlists × conversion × (1 + non-wishlist share) × (1 − refunds) × price × (1 − discount) × (1 − regional) × (1 − VAT) × (1 − store cut)
Common launch-week wishlist conversion
8%–20%
First-year wishlist conversion
20%–40%
Typical store revenue share
30% (lower at scale)
Typical indie refund rate
5%–10%
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<iframe src="https://www.revenuelab.fyi/embed/steam-wishlist-conversion-calculator?wishlists=12000&week1Conversion=12&year1Conversion=28&price=19.99&launchDiscount=10&nonWishlistShare=60&regionalDiscount=14&refundRate=7&storeCut=30&vatShare=12" width="100%" height="680" style="border:0;border-radius:12px;max-width:100%" loading="lazy" title="Steam Wishlist Conversion Calculator"></iframe>
<p style="font:12px/1.4 system-ui;color:#666;margin:6px 0 0">Calculator by <a href="https://www.revenuelab.fyi/steam-wishlist-conversion-calculator?wishlists=12000&week1Conversion=12&year1Conversion=28&price=19.99&launchDiscount=10&nonWishlistShare=60&regionalDiscount=14&refundRate=7&storeCut=30&vatShare=12" target="_blank" rel="noopener">RevenueLab</a></p>

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RevenueLab. (2026). Steam Wishlist Conversion Calculator. Retrieved from https://www.revenuelab.fyi/steam-wishlist-conversion-calculator
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<p>Source: <a href="https://www.revenuelab.fyi/steam-wishlist-conversion-calculator" target="_blank" rel="noopener">Steam Wishlist Conversion Calculator — RevenueLab</a> (2026).</p>
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Source: [Steam Wishlist Conversion Calculator — RevenueLab](https://www.revenuelab.fyi/steam-wishlist-conversion-calculator) (2026).

Wishlists are a leading indicator, not a promise

Conversion depends on how the wishlists were earned. A list built from a strong demo and festival exposure converts far better than one built from giveaway traffic or unrelated audiences. If you're unsure, model 8–10% for launch week rather than the optimistic end.

What eats the sticker price

Run through the deductions in order before you plan a budget around gross sales.

  • Launch discounts are near-standard and come straight off the top.
  • Regional pricing lowers the average sale materially when a big share of buyers are outside high-income markets.
  • VAT and sales tax are deducted before the revenue split in most territories.
  • Refunds inside the store's window are a real, recurring 5–10%.

Cost per wishlist is the marketing metric that matters

Once you know net revenue per wishlist, every marketing decision becomes arithmetic: if a wishlist nets you a few dollars over a year, you know exactly what a festival, a trailer, or a creator campaign can afford to cost.

FAQ

How many wishlists do I need for a successful launch?

There's no threshold that guarantees anything, but the arithmetic is clear: multiply wishlists by 8–20% for launch week and by your net-per-unit to see whether the result covers development. Many developers aim for 7,000–10,000 minimum to trigger meaningful store visibility.

Do wishlists convert better with a demo?

Generally yes — wishlists from players who tried a demo convert notably better than cold ones, because they've already validated interest. Segment your estimate if a large share came from a demo.

Does the store cut ever drop below 30%?

Some storefronts reduce their share above high lifetime-revenue thresholds. Most indie titles never reach them, so 30% is the honest planning assumption.

Should I discount at launch?

A modest launch discount is conventional and can boost visibility, but it also anchors price expectations. Model both cases here before committing.

How this calculator is built

Independently maintained

Written by Sam Doshi and the RevenueLab editorial team. We don't sell the data feeds this tool is built on.

Sourced from primary data

Benchmarks come from public AdSense / Stripe / IRS disclosures and reader-submitted data — never third-party "$X per view" claims. Full methodology.

Last editorial review

Reviewed on a rolling quarterly cycle. Dated reviews are published on the methodology record for each calculator.

Editorial standards

See our editorial policy and disclaimer. Results are estimates, not advice.