Indie games · Free calculator

Steam Game Revenue Calculator

Project net royalty after Steam's tiered 30/25/20 revenue share, regional pricing parity discounts, refunds (~8–12%), Steam Deck verification bumps, and developer income tax.

Disclaimer: Educational tool only — not financial, tax, accounting, or business advice. Tax-rate fields reflect 2026 state Department of Revenue published rates and the most common local maximums; verify against your jurisdiction's destination address before remitting. Platform splits (Twitch, Steam, AdMob) reflect public 2025–2026 disclosures and your contract terms may differ. Verify with a qualified advisor.

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$19.99
25,000
22%

Steam's regional pricing recommends ~50% off in tier-3 markets. Blended ≈18–28%.

9%

Steam median = 8–12%. Walking sims / story games trend higher.

30%

Most lifetime units sell at 30–50% off via sales/bundles.

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Formula used

Steam net royalty

Steam: 30% first $10M, 25% next $40M, 20% above $50M. VAT and withholding taxes are deducted before payout in most regions.

Net = Units × Realized × (1 − Refunds) − Steam tier cut
Steam base cut
30%
Tier 2 cut (>$10M)
25%
Tier 3 cut (>$50M)
20%
Median refund rate
8–12%
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RevenueLab. (2026). Steam Game Revenue Calculator. Retrieved from https://revenuelab.fyi/steam-game-revenue-calculator
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<p>Source: <a href="https://revenuelab.fyi/steam-game-revenue-calculator" target="_blank" rel="noopener">Steam Game Revenue Calculator — RevenueLab</a> (2026).</p>
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Source: [Steam Game Revenue Calculator — RevenueLab](https://revenuelab.fyi/steam-game-revenue-calculator) (2026).

The 30% myth

Steam's headline is 30%, but the effective rate is closer to 35–42% once you back out refunds (8–12%), regional pricing parity (20–28%), and withholding taxes (US devs ~30% if no W-8BEN, EU devs hit VAT on consumer side). Always model realized ASP, not sticker.

Wishlists predict revenue better than reviews

Industry rule (validated by Chris Zukowski's data): first-week revenue ≈ wishlists × $0.20–0.40 × price. A $20 game with 20K wishlists at launch should hit ~$80–160K first week. Below the formula, your launch trailer or genre fit is off.

Long-tail = compound interest

Most Steam games earn 30–50% of lifetime revenue after year 2 via Summer/Winter sale events, bundles (Humble, Fanatical), and Steam Deck verification spikes. Don't liquidate at launch — Steam's discoverability rewards persistent updates.

FAQ

Does Steam still take 30%?

On the first $10M of gross. After that, 25% on the next $40M, 20% above $50M. The tier resets per-product, not per-publisher.

When does Steam pay developers?

Net-30 from the end of each calendar month. Minimum payout = $200 (US ACH) or higher for international wires. W-8BEN/W-9 must be on file.

How do bundles affect royalties?

Steam complete-the-set bundles share the discount proportionally across owners; you get your share of the bundled price for new owners only. Third-party bundles (Humble) are revenue-share deals with the bundler.

How this calculator is built

Independently maintained

Written by Sam Doshi and the RevenueLab editorial team. We don't sell the data feeds this tool is built on.

Sourced from primary data

Benchmarks come from public AdSense / Stripe / IRS disclosures and reader-submitted data — never third-party "$X per view" claims. Full methodology.

Last reviewed

June 2026. We re-check every figure on the platform on a rolling quarterly cycle.

Editorial standards

See our editorial policy and disclaimer. Results are estimates, not advice.