
Rex says
Money math without the spreadsheet headache. Plug in your numbers and I'll show you exactly where the dollars land.
Try a scenario
Click to load — tweak from there.Inputs
Result
ARPDAU
$0.1722
Player lifetime value
$7.23
Daily revenue
$7,749
LTV : CPI ratio
3.44
UA payback (days)
12.2

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How to use this
- 1Enter daily active users.
- 2Enter ad impressions per dau.
- 3Enter ad ecpm ($).
- 4Enter daily payer rate (%).
- 5Enter average purchase ($).
- 6Enter average player lifetime (days).
- 7Enter cost per install ($).
- 8Read your arpdau on the right — it updates as you type.
- 9Hit Share to keep the scenario or send it to someone.
About this calculator
Blend ad revenue and in-app purchases into a single ARPDAU, project player lifetime value from retention, and compare it against your cost per install.
Worked example
Using the values the calculator loads with:
Inputs
- Daily active users: 45000
- Ad impressions per DAU: 6
- Ad eCPM: 9.5 $
- Daily payer rate: 1.8 %
- Average purchase: 6.4 $
- Average player lifetime: 42 days
- Cost per install: 2.1 $
Results
- ARPDAU: $0.1722
- Player lifetime value: $7.23
- Daily revenue: $7,749
- LTV : CPI ratio: 3.44
- UA payback (days): 12.2
What each field means
Inputs
- Daily active users
- The daily active users used in the calculation. Starts at 45000 so you have a working example on load.
- Ad impressions per DAU
- The ad impressions per dau used in the calculation. Starts at 6 so you have a working example on load.
- Ad eCPM ($)
- The ad ecpm used in the calculation, measured in $. Starts at 9.5 $ so you have a working example on load.
- Daily payer rate (%)
- The daily payer rate used in the calculation, measured in %. Starts at 1.8 % so you have a working example on load. Accepted range: 0–20 %.
- Average purchase ($)
- The average purchase used in the calculation, measured in $. Starts at 6.4 $ so you have a working example on load.
- Average player lifetime (days)
- The average player lifetime used in the calculation, measured in days. Starts at 42 days so you have a working example on load.
- Cost per install ($)
- The cost per install used in the calculation, measured in $. Starts at 2.1 $ so you have a working example on load.
Results
- ARPDAU
- Returned as a money amount in US dollars and shown as the headline result. It recalculates instantly whenever you change an input, so you can compare scenarios without reloading.
- Player lifetime value
- Returned as a money amount in US dollars. It recalculates instantly whenever you change an input, so you can compare scenarios without reloading.
- Daily revenue
- Returned as a money amount in US dollars. It recalculates instantly whenever you change an input, so you can compare scenarios without reloading.
- LTV : CPI ratio
- Returned as a decimal number. It recalculates instantly whenever you change an input, so you can compare scenarios without reloading.
- UA payback (days)
- Returned as a decimal number. It recalculates instantly whenever you change an input, so you can compare scenarios without reloading.
FAQ
What LTV:CPI ratio is healthy?
Above 1 is technically profitable, but most studios want 1.5–3x to absorb variance and fund overhead.
Why does payback in days matter?
Cash flow. A 90-day payback means you finance three months of spend before you see it back, which caps how fast you can scale.
Accuracy and limitations
- Results are estimates before tax, fees, and inflation unless an input explicitly covers them.
- Rates are treated as fixed for the whole period — variable-rate products will drift from this projection.
- This is educational maths, not financial advice. Check anything contractual with the lender or your accountant.
Cite this calculator
Writing about this topic? Grab a citation — every link helps keep these tools free.
RevenueLab. (2026). Mobile Game ARPDAU & LTV Calculator. Retrieved from https://www.revenuelab.fyi/toolbox/game-monetization-arpdau
<p>Source: <a href="https://www.revenuelab.fyi/toolbox/game-monetization-arpdau" target="_blank" rel="noopener">Mobile Game ARPDAU & LTV Calculator — RevenueLab</a> (2026).</p>
Source: [Mobile Game ARPDAU & LTV Calculator — RevenueLab](https://www.revenuelab.fyi/toolbox/game-monetization-arpdau) (2026).
