Hours played is not a criterion
Someone playing 25 hours a week with intact work, sleep, relationships and other interests meets none of the criteria. Someone playing 10 hours a week who is lying about it, cannot stop, and has dropped everything else meets most of them. The criteria are about control and cost, not volume.
Escape use is the strongest predictor
Playing mainly to avoid low mood, anxiety or a difficult situation is the item most associated with progression — largely because it makes gaming a coping mechanism rather than a pastime. If that item is high, treating the underlying mood problem usually does more than restricting play.
FAQ
Is gaming addiction a real disorder?
Gaming disorder is included in the WHO's ICD-11, and internet gaming disorder appears in the DSM-5 as a condition for further study. It is real, and it is a small minority of players.
My teenager plays constantly — should I worry?
Score the criteria, not the hours. Concern is warranted when school, sleep, friendships or other interests are being displaced and attempts to cut back fail.
Are loot boxes relevant?
Yes — spending-driven mechanics overlap with gambling research, and monetised random rewards are associated with higher problem scores. Worth scoring the money side separately.
How this calculator is built
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Written by Sam Doshi and the RevenueLab editorial team. We don't sell the data feeds this tool is built on.
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Benchmarks come from public AdSense / Stripe / IRS disclosures and reader-submitted data — never third-party "$X per view" claims. Full methodology.
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Reviewed on a rolling quarterly cycle. Dated reviews are published on the methodology record for each calculator.
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See our editorial policy and disclaimer. Results are estimates, not advice.